Note: Air units need an airfield to take off. Search within r/Supremacy1914. This makes defense against massed air attack difficult. Remember that you cant trade with nations youre at war with or have an embargo on! You should also keep an eye on the provinces morale: the higher the morale, the better recruitment goes. Every hour, a combat round is created for each fighting army. Even if outnumbered, with enough artillery support the tide could change. 3 Number of Troops This is the first important factor in the combat system. Battleships deal higher damage and can operate from a longer distance. The game requires players to balance resources and build up their army to take on the competition. Mass. Be wary of players with very high kill ratios - they may be much more of a handful than their relatively small-sized nations would appear. This site uses cookies. Detailed information about unit morale can be found in the army bar and unit details popup. [1] [2] The player competes with countries controlled by other players playing the same game and with countries controlled by the computer. We are playing 4x tutorial and are fighting in Europe Spain and western Algeria all the way from America, what are the best units for such a war? Although it is not as strong and has a shorter range, it can be built much quicker, requires fewer resources, and has a higher speed. 9 Naval Combat All units are equal on the sea, except for battleships. Starting in North America will give you access to Wood and Iron, and may be extremely beneficial in the early game. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Strategic Command World War 1: The Great War 1914-1918 Cheats, Teamfight Tactics (TFT) Good Units & Champs Guide. 50 bombers can take up to 10 000 infs easily, 8. with 50 bombers and 50 fighters I was attacking armies of 25 000 ++ with quite good results, for more tips this comment needs to get 200 like, https://gyazo.com/cebc36db12dc849e0479f3eb458d15d2. Depending on what kinds of units youll be focusing on, as well as your overall strategy, its in your best interest to take and seize provinces that produce the resource you need. Most rules affecting unit morale also apply to unit condition. Consider building up the factories and railroads required to build railguns, presuming you have all of the resources needed. Knowing what each of these buildings do and where to place them is key to building a well-oiled industry to further your war. Unit morale also drops on enemy territory. The second is freely available in the world newspaper. While it confers no passive bonuses to a region (not even a morale boost), it allows you to train powerful air units that are brutally effective against ground units. On the military side, it unlocks more powerful units such as artillery, tanks, and heavy tanks. Unit Stats You'll need to keep training units and building war machines if you want any hope of securing your place on the world stage. But remember that your failures teach you more than your successes, and with every game, you learn a little bit more. To move a unit, click on it and drag to the place you want it to go, or click on it, select "move" and then select the place you want it to move. They can be used to carry out patrols that engage enemy units that attack their patrol areasalthough enemy forces passing through the patrol regions are not attacked. Holocaust. 50 fighters can take on up to 2 000 infs easily, 7. Another tactic is to take the artillery stack and separate it from all but one infantry, which will then serve as enemy artillery's targetthis being expanded on at greater length in the section on aircraft. You can always just toggle your diplomatic state with another nation by tapping on their flag. In general, I have a preference for fighters given that they can also attack ground units surprisingly wella unit of, say, 10 fighters will only sustain marginal casualties to enemy ground units while inflicting severe casualties on them and being effective against air units as well. Starting from two workshops (a generally reasonable assumption to make), four factories requires 16 850-gold installments. Each unit requires a certain amount of resources to produce. / 1 | : 1.0.0 Bytro Labs GmbH best sea unit ever. If you find yourself at an impasse when fighting an enemy, you can resort to using spies to gather information and sabotage your enemy by pulling strings from the shadows. Supremacy 1914s size factor mechanic prevents this while encouraging different gameplay styles. Supremacy 1914 is a game that allows players to battle other players or the computer and gain control over different countries in the world. A quick way to do this is to tap on a unit or territory they own, then tap the country name or flag. The World War I real-time strategy browsergame. Unit effectiveness in battle depends heavily on its morale and mobilization (oil supply) values. Dragging your army on an enemy army or city will change the move command into an attack command. In any case, massive forces of infantry given to these units can enable them to soak up enemy damage, if at the expense of their speed. Thats not to say that the game is totally inacessible to new players. Fighting a war can be exhausting, and your units will come away from each battle with less and less health. Railguns could be useful in Europe, but they are mainly defensive units. One way to save resources is to disable buildings that arent relevant to you in the current game state. In addition to the usage of Goldmark against enemies to reveal their forces, intelligence should be leveraged with the usage of spies to determine if enemy armies are present in border regions, to conduct sabotage missions against the enemythus forcing them to deploy defensive spies at leastand to defend one's own territory. At least one factory should have an aerodrome in the same province, and one should have a harbour. This means that well-prepared counter-attacks can inflict grievous damage on the attacking enemy. Each unit type offers a set of unique features with regard to speed on different territories and strengths or weaknesses in combat with other units. But doubtless, it does much to help the finances of Bytro Lab. Conversely, having enemy armies near or in the territory, being at war with multiple countries, having a deficit of resources an enemy spy performing sabotage, or having enemy territories near a province negatively affect its morale. You can put resources up for sale in the market, accessible through the lower part of the screen. Artillery is the most important unit, as it is widely used in future attacks. Furthermore, when infantry is being used as bullet shields, such as for artillery, the more troops, the better. The psychological effect of submarine presence is not to be underestimated. This feature can also be used to set custom paths for your armies which will be default use the fastest (not: shortest) route available. I've been playing this game on and off for a while, and I think of myself as a pretty good player, though far from perfectI have a grasp of where my problems are with the game. Genocide. When armies merge, their morale will be the weighed mean of the morale before the merging. If it is in flight range, the aircraft will fly to the new base otherwise, the aircraft will be loaded on ground vehicles in order to be transported to the destination. If you make more than 50 food/hour, build Barracks. Morale is an important factor that determines the loyalty and productivity of your provinces. 1. planes - kill everything on sea, including ships. Each province produces two kinds of resources. To switch resources, just tap on the icons on the upper part of the screen. An armys morale will also change slowly towards the morale of the province it is stationed in. Required fields are marked *. Ideally, they will be your ally. 7 Forts Forts will help the defending army by reducing the damage an opposing army will inflict, while leaving your damage at the same level. Contents 1 31 Player Maps 1.1 Choosing a Country 1.2 Early Game (Week 1) 1.2.1 Day 1 You make sure that the patrol radius is not over a single enemy unit. The units in S1914 are numbered based on the order they are produced, no matter the type or size of the stack of units. From this chart, we can see that its more effective to split your starting infantries into parties of 4 or 5, since they dont gain as much of a boost from being in their stacks of 10 at the beginning of the game. By the time you get to big stacks of ranged units in the late game, bombers are really the only counter. By far the simplest, grouping together large numbers of your units provides for sopping up the damage of enemy air units against your forces, by meaning much of the attack is pushed out onto inexpensive and numerous infantry instead of onto valuable and few artillery, ships, railguns, or other military material. Supremacy 1914 isnt restricted to just beating the snot out of each other with armies. 2. used for scouting forts and grey areas with patrol, 3. used to destroy enemy railroads to hamper enemy movements, 4.patrol protects your units within circle from enemy attacks- meaning enemy units will take dmg first before they will conclude bombing, 5. On the surface the strategy of Supremacy 1914 is deceptively simple; lead your nation to the required 'points' and be the strongest nation of them all. The diplomatic status Shared Map allows aircraft to use another nations airport as well. A powerful force of battleships is not to be underestimated. This entire guide assumes that one is playing the game relatively vanilla, with only a small amount of gold that can be used and without membership in high command. Newspapers provide vital information on happenings around you such as whos building what, the diplomatic state of other countries, and so much more. Alliances exist even outside the game, and serve as a way for players to communicate with each other, such as for setting up private inter-alliance fights or just messing around. This, along with your playing style, will determine whether you will win or lose. Light cruisers can function very well in the early game, being used to cause AI garrisons to attack them and chase them around the seasons and then disappear when the AI nation collapses. You can toggle between several states, which Ill list here. Dont be an idiot like me and just spam units and buildings off the bat. It also unlocks the cavalry unit for manual training. Its downside, however, is that the enemy can simply attack one's cities if one is quartered in them, requiring one to move out of them to prevent this target area effect, and furthermore that it requires. Some of the cookies used can be turned off ("optional cookies") while others are required to work at all times.. Generally, in a battle between two sides, the one with more artillery will win, although there are plenty of exceptions to it. Fighters on patrol can spot enemy submarines when in range. This will improve relations with them, and eventually, they will reciprocate. During this period, you will expand your country by invasion, you will build infrastructure, and many new units will become available. Tanks, while potentially useful, are seldom used widely. 4.patrol protects your units within circle from enemy attacks- meaning enemy units will take dmg first before they will conclude bombing. Infantry have 30% efficiency starting from 5 units, 10% efficiency starting from 15 units, and no bonuses past 40 units. After each attack, however, they must fly back to the base to charge new bombs. I think that the mission of reconnaissance and detailing enemy troops is the most important, and here spies, for the non-gold-mark user, are very useful. These will allow you to build aerial and naval units. Register yourself now and be a part of our community! There are three fundamental ways to minimize the potency of an enemy air attack. Furthermore, since some buildings are not available before a certain day of the game, you cannot build all units from the start. In general, one wants to build artillery as soon as one can and build as many as one can. A special case of multiple combat is where 2 armies are moving and/or are giving orders to attack each other. Tanks have 60% efficiency starting from 5 units, 30% efficiency starting from 10 units, and no bonuses past 25 units. You can add additional waypoints to an active move command or issue additional attack commands by clicking on add target. This feature can also be used to set custom paths for your armies which will by default use the fastest (not: shortest) route available. This makes the fortress a very important building for taking forward provinces and establishing remote bases. Submarines do not have weapons for long distances. However, you will be forced to expand East eventually, and without allies in Africa or Europe, that may be hard to do (though not impossible). However, it is fully possible for an army under attack under enemy air units to be split into twoone containing the presumed target of enemy attacks and the other a small force that serves as the target for the enemy: As an example, there are some pictures below, where I would have created a new unit shifting the entire army save one unit, which is the original formation. The amount of players that are active will drop throughout this period. When infantry units are within 15 minutes in forced march speed, or 22 minutes of non-forced march speed, of an enemy city, they will instantly capture it and be stationed in itimproving the speed and perhaps enabling cities to be captured before enemies can take them. We use cookies to improve user experience and analyse game usage. South USA and North Canada each have 1 neighbour, and they can focus all their firepower on that neighbour. Supremacy1914 Wiki is a FANDOM Games Community. Supremacy 1914 features a roster of 13 different units from the three branches: Land, Air, and Naval. This is known as the cooldown period. Ships and submarines move only by sea. Their tarn properties make them a perfect weapon to intercept enemy battleships and land assault forces. Building up an effective fighter force is extremely important if one's enemy has a potent air force of their own. It is from this observation that I have the confidence to write a review about some of the crucial things I have learned about waging war in Supremacy 1914. A combat round consists of both armies attacking each other, as well as each army defending against the attack. #3. Your email address will not be published. Previous Page. I get that I can learn this stuff through trial and error. Field agents are an expensive but reliable way to gain intel on an opponents actions. In order to achieve this, click on "delay" and set the time of arrival. In the absence of enemy opposition, one of the most useful tactics that can be carried out is forced marches, either by infantry or armored cars. When the command to attack is given, bombing aircraft is your goal until they are destroyed. They can be produced in yourprovincesand costresources. If your country and your soldiers run out of grain, the morale of your troops will start dropping. Theres a whole other game waiting to be played on the world stage, and gathering intelligence is vital to making the most out of any situation. Submarines do not have weapons for long distances. While this tactic may be useful in the early game, by the late game, it becomes increasingly ineffective. They also have faster production times than heavy tanks. You gain morale by having a province close to the capital, having certain buildings, having nearby territories with good morale, or just buying it with Goldmarks. You can change the airfield they use for refueling by issuing a move command to a different airfield. However, they are slower than armoured cars and aren't mechanical, meaning they rely on morale. Then your larger group of troops can safely advance. This is known as size factor, and the key to building effective armies is to account for size factor when assembling your armies. This won't necessarily heal them back to full right away, and you may need multiple payments to fully heal a unit, but even a small boost to an army's health can make all the difference. etc. Firstly, you can use Goldmark to restore a portion of their maximum health. The fortress is a powerful defensive emplacement that vastly decreases the amount of damage a provinces garrison receives in combat. These buildings serve different purposes, from unlocking new units to increasing the regions defenses. What is the best country to start as in Supremacy 1914? Regardless of the speed and starting location, units will delay their march to allow for a synchronized arrival. They become (and remain) visible during battle but disappear again after the battle has been resolved. Mastering all the usages of 'paid little attention to' from sentence examples published by news publications. Thus by the late game, having tanks in your army is a highly important thing, as it can enable dramatically improved close combat potential. The Light Cruiser is an effective alternative to the battleship. Ideally, you want to choose a country that has few players as neighbors, is easily defendable, easy access to a lot of resources, has many AI neighbors, and is not an island. Railroads raise morale, increase movement speed, and increase production, but costs some coal to operate. Tanks are the Basic Heavy mobile unit of S1914. If the relation is set to Right of Way, the aircraft cannot use them and only moves on the ground. For the defense of the coasts, I would suggest this is one of the few areas where railguns can have some use, to counter enemy battleships. Your men need to be fed, your machines maintained, and your engineers, architects, and generals paid. For every unit an army loses, there will be a small loss of morale. To decide which unit to recruit and bring to battle, you will have to familiarize yourself with unit costs and requirements, their different battle properties, their state and behavior on different territories, and the available commands. However, its strength is reduced to 0.4/0.4 against air units. Try to build a harbour. In Supremacy 1914, you'll need a solid grasp on each of your units to make the most out of them. When Infantry units are merged with mechanical units the resulting morale will be the average of all morale and condition values in the army stack. . Youll need to keep training units and building war machines if you want any hope of securing your place on the world stage. In this example, our tank is at its full 4/4 against both land units and buildings. Defending against aerial units is a tricky prospect since the zone requiring defense is so dramatically expanded. Units consume a certain amount of grain (20 tons per unit per day). If this supply is not met, unit morale decreases. 17% of the difference to 100% per day. and against the oppressor. However, they can be discovered by spies, Goldmark reveal, and aviation patrols, which poses a serious risk to them. With so many commanders vying for victory in games, youre likely to be defeated many times. As the recruiting office gives you free units, its imperative to build recruitment offices in every province you own. Just saying. These units are fast and can be used for scouting effectively, and to quickly respond to an invasion should it be required. When merge Infantry units into one army stack, the average morale value of the original armies is obtained. By continuing to browse this site, you are agreeing to our use of cookies. Your core provinces whether thats because theyre production centers or resource farms should have a factory up and running as soon as possible. Usually, when you add a unit to a stack, that stack receives 100% of that units stats. 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